It still works, and speaks to how well the series has always managed downtime and combat without ruining its sense of pacing. Mechanics like active reload underline a successful effort to layer optional sophistication and skill-based gameplay between taking down enemies in Gears of War. It helps that the chainsaw-equipped Lancer rifle remains one of the most viscerally satisfying melee tools I've ever used in a game, and that the Gnasher shotgun still feels like a flak cannon. Gun battles feel more like fist fights, where you're beating the crap out of things with bullets, where any distance more than a few feet feels like it might be too far away. Bodies take a enormous amount of punishment, and battles aren't about quick, surgical shots. Gears' shooting remains distinctive, and remarkably so, given its success.
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